Immaterial is a Virtual Reality puzzle game where the player uses their physical space to solve puzzles in the virtual world. Most puzzle games give the players a series of mechanics to solve the puzzles but in Immaterial the player exploits virtual reality to do the impossible. For example, a player can leave their controller on the ground or give it to someone else to be in two places at once. Immaterial also explores the disconnect between the virtual and physical space. Players are so immersed in their virtual surrounding they accept the virtual boundaries as if they were physical boundaries. In virtual reality a locked door will not stop a player because they can walk through it. Virtual reality games have struggled to stop players from using these exploits to cheat in games but Immaterial embraces it.
Other Information
- Exclusivity for the HTC Vive
- Will be released on June 2nd on Itch.io
- Free to play
- 20 – 40 minutes of game play with nine levels
Developers
John McIntyre — Lead designer/producer
Nate Sievers — Lead developer
James Fey — Artist coordinator/Sound Engineer
Hiu-Chun lo — Lead tester
Spenser Riebs — User test coordinator/UI Developer
Artists
Phil Zajic — Composer
Juan Castillo — 3D Artist
Kevin Wu — 3D Artist
Rainie Reed — 3D Artist
Spencer Butterfield — 3D Artist
Writers
Javier Juanillo
Reese Morgenstern
Alice Vu
Actors
Jøn Kent
Gabriella Stefany
Nicole Maines
Contact us
Feel free to reach out to us via twitter @immaterialgame or email us at jemcinty@ucsc.edu